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Sonic generations title screen
Sonic generations title screen








By the final, the area was beautified with tons of foliage and more land.

  • The Results screen had nothing but a single palm trunk and sunflower.
  • Again, the mountains in the background are configured differently - there are far fewer of them.
  • The water texture is plainer and doesn't feature the ripples from the final.
  • The final posts added more defined wood and also added a bit of green, in order to connect them to the ground.
  • The bridge posts use murkier textures and erroneously float above the ground.
  • The sky uses a simpler texture with far fewer clouds, and the mountains in the background are few and far between.
  • sonic generations title screen

  • The Motobug gained blue irises for the final.
  • A palm tree was added to the left of the platform, while the sunflower and rock near the purple flowers were removed.
  • The structure in the background was completely different and much simpler.
  • Classic Sonic is a different shade of blue.
  • The "Start" and "Goal" text were smaller, not in caps, and unpunctuated, except for the "START!" text in Special Stages.
  • Demo versions did not include the hint feature (which was represented by a ? icon on the bottom screen).
  • The final game uses an adaptation of the White Space concept seen in the console versions. The top screen showed the background of the Zone and large artwork of the Sonic selected, while the bottom screen showed the list of levels.
  • Level selection in the demo was via a simple menu.
  • The title screen featured a different design around the "Press START" graphic, and lacked the unique sound effect from the final.
  • This was also the case in the console demos and the "feature" caused enough outcry that the behavior was changed in both versions by August.
  • The E3 build contained the infamous "uncurling" mechanic carried over from the DS games: Classic Sonic uncurled after flying off ramps, even if he was rolling prior to being launched.
  • Nintendo Power also included a few screenshots of the first Special Stage.

    sonic generations title screen

    The build shown in Nintendo Power seems to be identical to the one playable at E3 2011, featuring both acts of Green Hill Zone and the boss battle against Big Arm. Finally, the June 2011 issue of Nintendo Power featured classic Sonic on its cover.and the 3DS version was finally confirmed. However, both the 3DS and PC listings were removed from the same presentation a few days later for unknown reasons. The 3DS version's existence was first hinted at in a GameStop listing on May 7, and confirmed in a Sega-Sammy presentation on May 17, along with the PC version. The game had a rocky reveal history: Generations was originally announced for PS3/Xbox 360 only.










    Sonic generations title screen